March 5

11:51

Long time no update

I haven’t updated in a while, because not much have hap­pened (related to my cod­ing any­way) I have been busy with doing some free­lance web design and play­ing games.

I also got bored with cod­ing Sol.. as usual :( so I’m gonna take a break for a while and next time I start mak­ing a game I will keep it sim­ple and actu­ally get it fin­ished (prob­a­bly going to be a puz­zle game or some­thing) before I get back to the shmup. I’m prob­a­bly going to take a break until the next Some­thing Awful Game Dev com­pe­ti­tion because I’ve been fol­low­ing the ear­lier ones and it sounds like fun!

January 17

03:00

No coding done, lazy

Just updat­ing to say that I’m still alive. I haven’t done any cod­ing this past week, I’ve been busy play­ing vidya games (wrap­ping up Per­sona 3 mostly)

I’m prob­a­bly PROBABLY going to start cod­ing some on mon­day, get that score sys­tem up and run­ning :)

January 9

17:40

This blog isn’t dead I swear

So I was hav­ing a LAN party the last cou­ple of days, so I took a break from cod­ing. I will start cod­ing again start­ing Mon­day. I’m try­ing to visu­al­ize how scor­ing will work, I’m think­ing of steal­ing the combo sys­tem from DoDon­Pachi and the Graze sys­tem from Touhou.

DoDonPachi’s combo sys­tem give you extra points for every enemy you kill within a cer­tain time frame from killing the last, so if you kill 10 ene­mies within 10 sec­onds you get a 10 combo, the higher the combo is the higher the point bonus is for every enemy.

Touhou’s  graze sys­tem is a mechanic that award you extra points for being a dare­devil and graz­ing enemy bul­lets with­out touch­ing them directly.

I’m not sure about the specifics, I don’t want to give too much point bonus for the combo sys­tem because then it will be all about keep­ing up your chain for the entire level which I don’t think should be a require­ment to get a decent score, and I’m not sure at all about graz­ing, I’ll exper­i­ment with it when I start work­ing on the game again.

January 1

12:07

A new year and a new blog

It’s a new year, and my new years promise is to spend much more time cod­ing games to improve myself as an pro­gram­mer, artist and hope­fully sound designer/musician.

So far I’ve almost solely made games using Game Maker, it wasn’t until late last year I finally found out how fun it was cod­ing things from the ground up. I started using Flixel since it was pretty easy to get into, plus it’s flash which makes shar­ing my game that much eas­ier :)

Any­way I’m going to start updat­ing this log semi-regularly over this next year with ran­dom progress reports and pro­to­types. I’m also think­ing about sign­ing up for the next Ludum Dare, but I don’t know if I’m ready for that just yet :P