I haven’t updated in a while, because not much have happened (related to my coding anyway) I have been busy with doing some freelance web design and playing games.
I also got bored with coding Sol.. as usual
so I’m gonna take a break for a while and next time I start making a game I will keep it simple and actually get it finished (probably going to be a puzzle game or something) before I get back to the shmup. I’m probably going to take a break until the next Something Awful Game Dev competition because I’ve been following the earlier ones and it sounds like fun!
Just updating to say that I’m still alive. I haven’t done any coding this past week, I’ve been busy playing vidya games (wrapping up Persona 3 mostly)
I’m probably PROBABLY going to start coding some on monday, get that score system up and running
So I was having a LAN party the last couple of days, so I took a break from coding. I will start coding again starting Monday. I’m trying to visualize how scoring will work, I’m thinking of stealing the combo system from DoDonPachi and the Graze system from Touhou.
DoDonPachi’s combo system give you extra points for every enemy you kill within a certain time frame from killing the last, so if you kill 10 enemies within 10 seconds you get a 10 combo, the higher the combo is the higher the point bonus is for every enemy.
Touhou’s graze system is a mechanic that award you extra points for being a daredevil and grazing enemy bullets without touching them directly.
I’m not sure about the specifics, I don’t want to give too much point bonus for the combo system because then it will be all about keeping up your chain for the entire level which I don’t think should be a requirement to get a decent score, and I’m not sure at all about grazing, I’ll experiment with it when I start working on the game again.
It’s a new year, and my new years promise is to spend much more time coding games to improve myself as an programmer, artist and hopefully sound designer/musician.
So far I’ve almost solely made games using Game Maker, it wasn’t until late last year I finally found out how fun it was coding things from the ground up. I started using Flixel since it was pretty easy to get into, plus it’s flash which makes sharing my game that much easier
Anyway I’m going to start updating this log semi-regularly over this next year with random progress reports and prototypes. I’m also thinking about signing up for the next Ludum Dare, but I don’t know if I’m ready for that just yet