So I started on yet another project (I had a couple of others which I haven’t posted, but they turned out pretty bad and didn’t get past the prototyping stage), but this is a project I should be able to finish at least due to it’s simplicity. It’s a classic endurance game where you jump up a tower while trying to get as far as possible, since all the levels are procedurally generated I don’t need to do any level design (which is what killed my drive while working on the shmup) which means I can easily add something and just add it into the generator and it plops the powerup/obstacle into the map when it wants to, saving me a lot of trouble!
I’m having lots of fun making this one, coding is pretty straightforward and fun (at the moment atleast) spriting is a lot of fun and I’m even enjoying playtesting the game (Even though it’s very barebones right now
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Things to add on top of my head include:
- HUD (score display, time etc)
- Obstacles (blocks that break if you stand on them for more than 1 second, wall turrets that stun)
- Level features (randomly generate rooms and stuff like that)