April 4

00:16

Unnamed Tower Game

So I started on yet another project (I had a cou­ple of oth­ers which I haven’t posted, but they turned out pretty bad and didn’t get past the pro­to­typ­ing stage), but this is a project I should be able to fin­ish at least due to it’s sim­plic­ity. It’s a clas­sic endurance game where you jump up a tower while try­ing to get as far as pos­si­ble, since all the lev­els are pro­ce­du­rally gen­er­ated I don’t need to do any level design (which is what killed my drive while work­ing on the shmup)  which means I can eas­ily add some­thing and just add it into the gen­er­a­tor and it plops the powerup/obstacle into the map when it wants to, sav­ing me a lot of trouble!

I’m hav­ing lots of fun mak­ing this one, cod­ing is pretty straight­for­ward and fun (at the moment atleast) sprit­ing is a lot of fun and I’m even enjoy­ing playtest­ing the game (Even though it’s very bare­bones right now :P )

Things to add on top of my head include:

  • HUD (score dis­play, time etc)
  • Obsta­cles (blocks that break if you stand on them for more than 1 sec­ond, wall tur­rets that stun)
  • Level fea­tures (ran­domly gen­er­ate rooms and stuff like that)