So it was kinda annoying not having a name for the project, so I came up with a preliminary (maybe final) name and logo:
And after that I decided to actually do some work on the game, I decided to do the interface before adding the scoring system since the interface consisted of a gray box on the right side of the screen.
I made the Interface a nice yellow, I added in a Score and High Score counter (doesn’t actually save your High Score at the moment), Made a Power counter/bar, for every 25 power your weapons get better. (0 is level 1, 25 is level 2 and 100 is level 5 (MAX)) It only goes up to 2 at the moment so it doesn’t change when you get to level 3 and beyond.
To test the score/power counter I added some scoring and power up items. Every enemy drops either a P(ower) item which increases your power by 2 or they drop a S(core) item which increases your score by 25. For every enemy you kill you get 100 points. This scoring system is in it’s really early stages since I haven’t implemented grazing or the combo system (Which I’m doing next)
Lastly I made some new sound effects to replace old ones and also for grabbing the power ups. Before I used some NES sound effects, but then I found DrPetter’s sfxr, which is a really awesome tool which randomly generates sound effects based on what you want.
Build 7 can be found here.
Move — Arrow keys Shift — Focus Movement Z — Fire DEBUG KEYS: Change Power Level — 1–5