January 18

09:26

New interface! New name!

So it was kinda annoy­ing not hav­ing a name for the project, so I came up with a pre­lim­i­nary (maybe final) name and logo:

And after that I decided to actu­ally do some work on the game, I decided to do the inter­face before adding the scor­ing sys­tem since the inter­face con­sisted of a gray box on the right side of the screen.

I made the Inter­face a nice yel­low, I added in a Score and High Score counter (doesn’t actu­ally save your High Score at the moment), Made a Power counter/bar, for every 25 power your weapons get bet­ter. (0 is level 1, 25 is level 2 and 100 is level 5 (MAX)) It only goes up to 2 at the moment so it doesn’t change when you get to level 3 and beyond.

To test the score/power counter I added some scor­ing and power up items. Every enemy drops either a P(ower) item which increases your power by 2 or they drop a S(core) item which increases your score by 25. For every enemy you kill you get 100 points. This scor­ing sys­tem is in it’s really early stages since I haven’t imple­mented graz­ing or the combo sys­tem (Which I’m doing next)

Lastly I made some new sound effects to replace old ones and also for grab­bing the power ups. Before I used some NES sound effects, but then I found DrPetter’s sfxr, which is a really awe­some tool which ran­domly gen­er­ates sound effects based on what you want.

Build 7 can be found here.

Move — Arrow keys
Shift — Focus Movement
Z — Fire
DEBUG KEYS:
Change Power Level — 1–5