January 19

10:58

Grazing & Combo system

I have finally imple­mented the graz­ing and combo sys­tem, a lot eas­ier then expected :)

If you hold shift now, in addi­tion of focus­ing your move­ment and see­ing your hit­box, you now also see you’re graze hit­box. Bul­lets pass­ing through the graze cir­cle gives you X points (exact num­ber to be decided later) and the ship will drag in items touch­ing the cir­cle, mak­ing pick­ups easier.

The combo sys­tem allows you to chain in lots of kills for bonus points, for each enemy you kill the combo count­down resets to 1.5 sec­onds, so keep killing ene­mies to keep the combo going! At the moment the scor­ing works like this: X + (combo*3) where X is the point value for the enemy (In this case 100). So if you have a 75 combo (Which is going to be pretty hard to get once the stage lay­out and the enemy place­ment is final­ized)  and kill an enemy you will get  225 extra points for him, I’m prob­a­bly going to change this num­ber a lot  when I start tweak­ing the mechan­ics later.

That’s every­thing for this update, I’m prob­a­bly going to start work­ing on the rest of the power lev­els and make some fancy shoot­ing pat­terns for when you reach 4 and 5 :)

Build 8 can be found here!

Move — Arrow keys
Shift — Focus Movement
Z — Fire
DEBUG KEYS:
Change Power Level — 1–5
Restart Level — R