I have finally implemented the grazing and combo system, a lot easier then expected
If you hold shift now, in addition of focusing your movement and seeing your hitbox, you now also see you’re graze hitbox. Bullets passing through the graze circle gives you X points (exact number to be decided later) and the ship will drag in items touching the circle, making pickups easier.
The combo system allows you to chain in lots of kills for bonus points, for each enemy you kill the combo countdown resets to 1.5 seconds, so keep killing enemies to keep the combo going! At the moment the scoring works like this: X + (combo*3) where X is the point value for the enemy (In this case 100). So if you have a 75 combo (Which is going to be pretty hard to get once the stage layout and the enemy placement is finalized) and kill an enemy you will get 225 extra points for him, I’m probably going to change this number a lot when I start tweaking the mechanics later.
That’s everything for this update, I’m probably going to start working on the rest of the power levels and make some fancy shooting patterns for when you reach 4 and 5
Build 8 can be found here!
Move — Arrow keys Shift — Focus Movement Z — Fire DEBUG KEYS: Change Power Level — 1–5 Restart Level — R